Interactive Dynamic 3D Gaussian Splatting (working title)
Work in progress. Does not represent final quality.
Work in progress! Estimated to finish by November 2026.
Work in progress. Does not represent final quality.
Work in progress! Estimated to finish by November 2026.
Extended a minimal educational ray tracer into a full physically based renderer.
This is an interactive demo using Bezier splines and Signed Distance Field(SDF). Build your F1 car and have fun!
A mobile game built with a C++ engine. Just won the Game of the Year Runner-Up award at the 2026 Rookie Awards!
Players plant, grow, and harvest crops, then load them into towers as ammunition against waves of invading mushrooms. They expand the garden, unlock new crops and upgrades, and defend the Orchadium through the final boss wave.
See The Rookies page below for more details.
Built a GPU-resident SPH fluid simulator and volumetric water renderer for WebGL.
Built a physically based ray tracer with Python: